暗黑3- 怪物的生活 小格子里的大装备_0

翻译:papercutzg

  Bashiok answered a couple of useful questions in the b.net forums today. When someone asked if monsters would fit other monsters or only players, he said:

今日Bashiok于BN论坛上答复了一些有价值的问题。暗黑3 当有人问及怪物是否只是为玩家而生时,暗黑3 他说:
“It would be naive to think that with all of the creatures, demons, and monsters in the world of Sanctuary that they’d all purely be concerned with killing you and you alone.”

“如果谁觉得庇护所里所有生物、恶魔和怪物的日程安排上只有【杀死英雄!!】的话。那么他也太幼稚了。”

And when someone asked about the inventory system and finding a balance between endless inventory space and making items clearly visible, Bashiok said:

当有人问及背囊系统及如何平衡小格子和大物品时,他说:

“We have an awesome UI guy (Mike Nicholson) who is constantly iterating on the interface. Right now it has a lot of the core pieces of what we want, but it’s still being worked on fairly heavily. Specifically regarding item images and being able to see the artwork – being able to reach a happy medium between single slot and having nice big item images is something we’re striving for.”

“我们有个不断完善背囊分界面的UI天才(Mike Nicholson)。我们现在已经有了一些重要的进展,但背囊部分的工作量还是非常大的,特别是关于物品的图标和可视化的美工图样—我们这在努力争取在小小的物品格子和清晰的物品图标之间达到一个完美的平衡。”

原文:http://www.diii.ne…s-and-visual-inventory/
 

 

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